Pokémon Battle Revolution was the studio's first Wii game, and was a barebones follow-up to their earlier home console work. So much so, in retrospect, that this writer (as a fan of puzzle games) is likely going to try to track it down. The game was sort of a cross between Tetris and Yoshi's Cookie and was well received upon its launch. The company's first portable game was Pokémon Trozei!, a puzzle game that launched in North America in 2006. This 2005 release eschewed a lot of the Stadium/Colosseum influences and instead was a full-fledged RPG, but with some weird mechanics and differences that made it less of a Pokémon game and more of a generic RPG. Built around the Ruby and Sapphire games, Colosseum added an RPG component and a story, a style that was embellished by their second game: Pokémon XD: Gale of Darkness. Their first game they made was Pokémon Colosseum, the 2003/2004 GameCube version of Pokémon Stadium. Naturally, it was only for companies who made games for Nintendo systems, and thus Genius Sonority did the Pokéwalk for several years. The Q Fund, for those that don't remember, was a reserve built up by former Nintendo President Hiroshi Yamauchi to help game company start-ups. At the outset, the Q Fund helped them set up. (known for co-developing Earthbound and making the Pokémon characters), with the intent on making Pokémon games for home consoles. After working at Chunsoft for about seven years, working on the first five Dragon Quest games, he founded Heartbeat, and then promptly made the next two entires in the storied series before starting off in a new direction with key members of his staff.Īfter spending 15 years with the Dragon Quest series, he founded Genius Sonority in 2001, from the ashes of Heartbeat and some staff from Creatures, Inc. Yamana, a veteran of the games industry, began working at original Dragon Quest developer Chunsoft while he was in college.
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